Andrew R. Brown is an active computer musician, computational artist, designer of creative tools, researcher, educator and supervisor of research students. He works as Professor of Digital Arts at Griffith University in Brisbane, Australia. His research activities focus on modelling creative intelligence, the aesthetics of computational processes, and the design of generative and interactive audiovisual experiences.
Diddley Code
This was my submission to the Genuary 2023 prompt ‘generative music’. Inspired by awesome performances on the single-string diddley bow, this work generates its sound and performance in the web browser. Using the Web Audio …
Beneath Maiwar
Beneath Maiwar is an immersive audio experience based on underwater sounds of the Brisbane river. The quadraphonic algorithmically generated audio installation provides a brief glimpse into the hidden world under the river’s surface. As a …
On Board Quadra
The Quadra is a DIY beat box based on a custom-designed PCB and powered by an ESP32 microprocessor running software using my M16 audio synthesis library. The PCB includes space underneath for an I2S audio …
Live Coding Toolkit for Pure data
The Live Coding Toolkit (LCT) is a suite of Pure Data abstractions (predefined functions) for musical live coding. Being a real-time system, Pure Data lends its self to live coding practice, however, because it was …
On Board Call
The On Board Call is a hand-held gesture-controlled device that performs synthesised imitations of wildlife calls. These include the sounds of birds, frogs, fish, and the like. Wildlife calls are diverse and often complex, the …
Audio Assemblage
This interactive audio installation features human-machine co-creation of emerging sonic structures. Participants become part of a network of bespoke sonic agents – simple computational machines that listen to, and respond with, sound – to create …
Botanica Soundscapes
Botanica Soundscapes are a suite of ambient musical works designed as a self-guided, mobile phone based, audio-enhanced experience of the Brisbane Botanic Gardens. Soundscapes are geotagged and triggered by location. The sound walk plays a …
Chatterbox
Chatterbox is an interactive installation that allows audiences to communicate with it through proximity. Chatterbox plays on the idea that voice communication is possible, even in times of social distancing, but that it can be …
Micro Mono Control
The Micro Mono Control (MMC) is a DIY MIDI controller and monophonic synthesizer based on the Arduino Pro Micro running the MIDIUSB and Mozzi audio libraries. Designed by Andrew R. Brown with great assistance from …
Audio-Visual Interiors
Audio-Visual Interiors is a quadraphonic audio-visual composition performed by the live electronic duo of John R. Ferguson and Andrew R. Brown. Both composers have developed bespoke instruments for this work. Andrew R. Brown explores ring modulation …
Scratch Music Projects
This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. In this practical, project-based book, music students, educators, and coders are assisted to engage with …
jam2jam – Network Jamming software
Jam2jam applications generate music that you can control while it plays. Even better, you can connect via a network with your friends who have jam2jam to jointly control the music. Jam just like a band, …
Pi Shaker
In late 2019 I hosted at Griffith University a visit from visiting researcher Dr. Vesa Norilo from the Sibelius Academy in Finland. During his visit, Vesa worked with me on new tools and techniques for …
Real-Time Systems
In the Real-Time Systems course, which is part of the Creative Music Technology major of the Bachelor of Music at Queensland Conservatorium Griffith University, students create and perform bespoke software instruments using Pure Data (Pd), …
Reimagining redundant technologies as a catalyst for new compositional techniques
Timothy Tate (PhD) Redundant audio technologies including magnetic-tape, turntables and early samplers are classed as low fidelity audio technologies. Today a minority of practitioners favour these technologies, using hacking/circuit bending techniques to build new instruments, …
Remediating Live Orchestra and Opera as Conjoint New Media Experiences Through Curatorial Design
Kevin Purcell (DMA) This research will develop design practices, or strategies, that provide relevant, creative solutions to expand the live orchestral and musical theatre experience beyond the common practice of stage performance alone. The intention …
Immersive Audio-visual Objects
Mauricio Iregui (PhD) This project, Immersive Audio-visual Objects: New Opportunities at the Intersection of Electronic Music and Interactive Visual Media, queries how we experience sound and moving image, with a particular emphasis on immersivity. The …
A multi-disciplinary design language and its use with artificial intelligence for innovation
Nelson Vermeer (PhD) This research explores how a workflow be developed to allow for design co-creation, entity mapping, the discovery of analogous question-solution pairs across disciplines based on ideation synthesis through the generation of invention …
Chorus: Songs of Inanimate Objects
Chorus is a series of three sonic sculptures which have varying haptic qualities and respond with electronically generated sound. Created by Daniel Della-Bosca, Andrew R Brown, and John Ferguson, the objects combine digital design/fabrication (3D …