Creativity - Technology - Learning
 
Category: <span>Art</span>

T.H.E.M.

T.H.E.M. (The Handmade Electric Machines) are human-powered electronic sound sculptures exploring the generation of electronic sound through the transference of energy from human kinetic action. Three T.H.E.M. each comprise two different sound and light-making mechanisms …

COUNTERSOUL

COUNTERSOUL is a digital media artwork created by the group Music Non Stop. (Andrew R. Brown, DEFSTALKR, and Nichaols Coleman). It makes history as the first generative musical composition to be inscribed onto the Bitcoin …

Lilium

Lilium is a post-digital cine-symphonic mural that depicts a supernatural world inhabited by playful and energetic hybrid species. Lilium explores overlooked cycles of life and death are expressed through disparate temporalities – generative sound and …

Audio Assemblage

This interactive audio installation features human-machine co-creation of emerging sonic structures. Participants become part of a network of bespoke sonic agents – simple computational machines that listen to, and respond with, sound – to create …

Chatterbox

Chatterbox is an interactive installation that allows audiences to communicate with it through proximity. Chatterbox plays on the idea that voice communication is possible, even in times of social distancing, but that it can be …

Tile Town

Tile Town is a web-based audio-visual work combining multi-agent generative systems and audio field recordings. It explores computational processes as a design prompt and examples of unfolding intelligence. The project builds a contemplative commentary on …

Connections

Connections is a generative audiovisual work developed in the Impromptu environment and exhibited as part of the [d]Generate exhibition of digital generative art at the Gympie Regional Gallery, Queensland, Australia, from June – August 2013. …

Affecting Interference

This work by Daniel Mafe and Andrew Brown in 2012 is a combination of painting and digital sound into a single, large scale, immersive exhibition/installation. The work as a whole acts as an interstitial point …

Unscrambler

The Unscrambler is an interactive generative art work that was used displayed in the Ian Potter Gallery, National Gallery of Victoria (NGV), as an activity within the Scoot location-based game in Melbourne, Australia, from Sept …

ScreenPlay and Journey One

The ScreenPlay and Journey One series of animated computational arts work by Daniel Mafe and Andrew R. Brown were exhibited at The Block, in Brisbane, Australia in 2005. ScreenPlay consists of real-time digital animation/sound screen …

World Exhibition

The works in World are real-time digital generative animated screen works. These works are the latest results of a collaboration of almost 4 years between Daniel Mafe and Andrew Brown. Together Daniel and Andrew have …

Phasing exhibition

The Phasing exhibition was held in the QUT Art Musem, Brisbane, Australia. It was the first public exhibition of the collaboration of Daniel Mafe and Andrew R. Brown in the development of their ActivePixels software. …