Andrew R Brown

Creativity - Technology - Learning
 
Andrew R Brown

Tile Town

Tile Town is a web-based audio-visual work combining multi-agent generative systems and audio field recordings. It explores computational processes as a design prompt and examples of unfolding intelligence. The project builds a contemplative commentary on …

Ripples

A composition for live performer and algorithmic music system. Ripples is a musical duet where the human performance stimulates a cascade of responses from the machine. The work emphasises chordal and arpeggiated material derived, in …

Connections

Connections is a generative audiovisual work developed in the Impromptu environment and exhibited as part of the [d]Generate exhibition of digital generative art at the Gympie Regional Gallery, Queensland, Australia, from June – August 2013. …

Affecting Interference

This work by Daniel Mafe and Andrew Brown in 2012 is a combination of painting and digital sound into a single, large scale, immersive exhibition/installation. The work as a whole acts as an interstitial point …

SoundCipher

SoundCipher is a music and sound processing library for Processing version 1, which is mostly deprecated these days. Written in 2010 before the days of WebAudio, SoundCipher provided an easy way to create music in …

Solo Live Coding

My creative practice includes solo live coding performances. Live Coding involves writing software that makes music (or anything else If you prefer) as pat of the performance. It is a practice that is like improvised …

ActivePixels

ActivePixels is an application designed by Andrew R. Brown and Daniel Mafe, and programmed by Brown. It uses generative processes based on cellular automata-like rules relating to colours in a grid formation. Building on a …

Binary Beats

Binary Beats is a probabilistic drum machine I wrote so to produce variable drum beats with some musical sense. Its quite amazing how prominent powers of two (binary) numbers are in music with a simple …

Unscrambler

The Unscrambler is an interactive generative art work that was used displayed in the Ian Potter Gallery, National Gallery of Victoria (NGV), as an activity within the Scoot location-based game in Melbourne, Australia, from Sept …

ScreenPlay and Journey One

The ScreenPlay and Journey One series of animated computational arts work by Daniel Mafe and Andrew R. Brown were exhibited at The Block, in Brisbane, Australia in 2005. ScreenPlay consists of real-time digital animation/sound screen …

World Exhibition

The works in World are real-time digital generative animated screen works. These works are the latest results of a collaboration of almost 4 years between Daniel Mafe and Andrew Brown. Together Daniel and Andrew have …