Tile Town is a web-based audio-visual work combining multi-agent generative systems and audio field recordings. It explores computational processes as a design prompt and examples of unfolding intelligence. The project builds a contemplative commentary on competing town planning pressures of construction, decay and environmental regrowth. The work evolves gradually over time and stochastic elements allow for serendipity and surprise in the ways that elements arise and align. Town provides a metaphorical model of urban renewal and decay and seeks to provoke the observer to reflect on their own experiences and to stimulate new ideas about the consequences of emergent dynamic systems.
Tile Town runs in real time in a web browser – link here.
The work was first exhibited as part of Design Exhibition at the Griffith University Art Museum in Brisbane Australia in 2015.