Exploding Art

 
 

Exploding Art creates resources for the appreciation, making, and learning of music and the arts. We are a research driven company that turns ideas into innovative media resources to enable creativity. Our products and services include:

  1. -Instructional and Academic Books

  2. -Musical scores for solo and ensemble performance with backing tracks

  3. -Interactive software applications and custom digital media software solutions


Check out the rest of this site for details.


Access the archive of the XArt Online Journal which deals with technology in music education.


Contact us: xart [at] explodingart.com

 

About

Exploding Art creates resources for the appreciation, making, and learning of music and the arts.

We are a research driven company that turns ideas into innovative media resources to enable creativity.

Steve Dillon studied music education at the University of South Australia, before completing a master of music education and a doctorate of philosophy at La Trobe University in Melbourne. He has combined a career as a professional singer songwriter with school music teaching. He is a senior lecturer in Music and Sound at Queensland University of Technology in Brisbane Australia, director of Save to DISC Research Network and project Leader of the International Network Jamming Research Group.


Andrew R. Brown is Professor of Digital Arts at the Queensland Conservatorium of Music, Griffith University in Brisbane, Australia. He is an active computer musician and computational artist. His research interests include digital creativity, computational aesthetics, music education and the philosophy of technology. In recent years Andrew has focused on real-time art works using generative processes and musical live-coding where the software to generate a work is written as part of the performance.


Andrew Sorensen is a computer scientist, computational artist and active performer and composer of electronic music. Andrew’s interests lie at the intersection of computer science and creative practice – particularly the development and application of programming languages in computational arts practice. He is a renowned live coding performer, building his computational works live in front of an audience, developing software as an integral part of a performance. Andrew has been invited to perform throughout Europe and Asia and is the author of the Impromptu audio/visual programming environment.

People